Why I’m Buying VR In 2016
Any self-proclaimed tech geek will tell you they’ve day dreamed of fully immersive Virtual Reality (VR) since they were kids. We’ve been exposed to the concept for years but only in recent history have we started to see what VR is really capable of.
2016 looks like the year that VR will break through to the mainstream thanks to a few big manufacturers and large developer interest. Samsung, Sony, HTC, Google, Oculus and even Facebook have jumped on the VR bandwagon and are steering it right into the public’s view. More importantly, developer support is key simply because even the best possible hardware will be dismissed by the public without applications with real use value.
So with that being said, we’ve picked out several of the most promising VR products either on the market or soon to be and explained why they have s excited about VR in 2016.
PlayStation VR (Previously Project Morpheus)
When it comes to gaming the team at Typical Geek haven’t really hid what side of the console war we stand on. We are PlayStation geeks through and through.
Without final pricing or final specs we are still excited to see Sony launch the PS VR later this year for three reasons.
- It’s will be fully integrated with a platform we’re already comfortable with and using. Although I’ll mince my words if this turns out like first-gen kinect.
- Although all of the DEV kits are out for all the big VR players we think Sony has a leg up by having the interest of both casual and hardcore gamers, where their competition are really tiered only to the hardcore. This opens to the doors to developers who are ready to market their games to the casual audience.
- First-party exclusives. If there is even the slightest chance that we’ll one day get to play as Nathan Drake, Clank or Crash from a first person perspective then we’ll just throw our money at Sony.
These guys really were the game changers for VR. From a humble Kickstarter campaign to a $2 Billion (with a B) acquisition by Facebook in 2014, these guys aren’t messing around. They are determined to be the fire-starters that the VR industry needed.
Final pricing will be set tomorrow as pre-orders open to the public tomorrow but the recommended requirements still might scare some PC gamers off. Oculus is recommending a NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM.
Hardcore enthusiasts are still likely to jump on board and having the PC gaming community is certainly nothing to scoff at. Plus, having early interest and support from Facebook certainly should solidify interest from developers.
Not to mention, our next entry was made in partnership with the masterminds behind the Oculus.
If Oculus Rift is catering to hardcore enthusiasts and Playstation VR is targeting casual and hardcore gamers then Samsung is on top of the heap for the mobile gaming audience.
Designed hand in hand with the Oculus team the Samsung VR was designed to pair with your existing Samsung smartphone. At just over $100 in Canada the Samsung VR is the least expensive option we’re likely to see (not counting Google Cardboard or factoring the price of your Samsung smartphone).
Considering the price point, collection of existing apps and availability this might be an (awesome) impulse buy for tech enthusiasts.
I know we skipped out on a few great alternatives but these were the three contenders we’re most excited to see and most likely to buy!
What are you thoughts on VR in 2016? Here to stay or fleeting trend?
Let us know in the comments or tweet us @TypicalGeeks